Tuesday, May 25, 2010

Imperium 9 - Wrapping Up

Our mighty soldiers have finally gotten in on the action over at Rhilus: Now they get to supply new technology for me and my fleets!



Obviously, Rhilus isn't the end of the line for us, even though the plans we picked up there for Class IV deflector shields, Battle Suits, a Mass Driver and out-of-date industrial technology represent all that remained of the Silicoid tech lead. As the monitor in the background shows, the next stop is Cryslon, the Silicoid homeworld, for my beautiful fleets!


2468:

More word from GNN! So soon? It looks like something terrible's happening! Our huge, fertile world of Denubius, the nearest to our home star, has gone into open rebellion! And unlike the other pansy species we've been dealing with, those rebels are Bulrathi! It's going to take all our considerable talent to reclaim the colony!


2469:

Transports are now en route. To where? That should be obvious, I think. To Denubius of course - we just sent a huge number from here on Ursa to complement the ones already in space - but also to the world we just scouted this year.



Beware, people of Cryslon: The bears control your skies! (My Swipes even killed almost a quarter of their Morey destroyers before the rest could retreat!)

Heh - and Munchy's just developed a Graviton beam, so he's working on a Fusion Rifle, in case our forces weren't invincible enough already!


2470:

Drat! Ssithra and that insectoid Klaquan called the RBO-9 to complain that we're basically too powerful for them ... and the RBO-9 responded by classifying all reports of combat for the year. I don't even know how my fleet or our ground troops did!


2471:

Well, all the work that's to be done is done, and they're releasing a report on the last two years' battles at last.



We ... good heavens! I didn't even realize we'd sent a force to Lyae! We must have conquered it last year as an afterthought after taking Denubius back from the rebel forces! And of course our Cryslon invasion force just arrived and took the Silicoid homeworld. They hardly outnumbered us by more than two to one, so they didn't really stand a chance. For now, we're just pumping more Swipe 5.0 fighters into space to deal with Silicoid fleets and ensure our new worlds remain ours - because we don't seem to need to replace any bombers; even after splitting up, they're handling the enemy bases in their sleep. This war was won before it began. It's all over now but the shouting.


2474:

We've rolled the Silicoids back to a distant corner of the galaxy ... with a little bit of help, it would seem!



A couple of once-Silicoid stars across the galactic core from our primary worlds appear now to belong to nobody! We didn't even send any bombers there! I wonder why that might be.

I suppose we'll find out; for the moment though, in spite of relatively few stationary defenses, especially in our core, our position is unassailable at this point, thanks in part to the addition of our mature ex-Silicoid colonies.



My beautiful fleets can defend us easily, and more are ready to appear at a moment's notice, thanks to pre-builds of Arctic (Bear) dreadnoughts at all our rich worlds. Transports are already on the way to the two remaining Silicoid worlds, though they do have one chance to survive (fortunately for their species, the one chance isn't up to them!) - as we shall presumably see. Things are pretty much wrapping up - I'm just sorry I didn't get to design more different kinds of ships during my tenure!

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Next: A Little Help